Chronicles: Medieval

Chronicles: Medieval exploration map

Published so farOpen the Early Access page

The exploration map is how Information is Power shows up in play: you do not start with a finished chart. Fog has three published states. Unexplored land you have never visited stays hidden. Explored but outdated means you have been there and the news may no longer hold.

Fog, settlements, and tools

The current scouting range is the party line of sight, and that data is live. Points of interest named on the Dev Diary 2 caption are Village, Town, City, and Capitol. Capitol is spelled that way on the caption. The same diary says the king had no fixed capital in the modern sense, so the label is the settlement tier, not a promise of one permanent seat. Three tools build that map in development. Borg is the procedural settlement generator inside Unreal Engine 5, placing Skapa compositions into Voronoi settlement zones, and it is still in development, including rivers.

Skapa composes building and prop assemblies with Unreal Engine procedural content generation, and it is not generative AI. Ymir is the modular landscape and biome tool. Battlefields are generated with Ymir during development, not while you play, and the tool is planned for modders at the full release. Borg was also the first mod-side tool the studio named, which ties this map back to the mod pillar without putting the tools in your hands on day one.

Ten records cover the fog states, the settlement labels, and the three tools.

Command slots start small and unlock up to ten, and on the exploration that shows up beside hidden land.

Levy illustration sizes move from about fifty to about one hundred and then toward a thousand if paid and fed, and on the exploration that shows up beside stale explored ground.

Offers for recruitment and replenishment reset every in-game week, and on the exploration that shows up beside live line of sight.

English is the only full-audio language on the Steam table, and on the exploration that shows up beside the Capitol spelling.

The PC Early Access line in Diary 4 is early 2027, and on the exploration that shows up beside no modern capital.

The FAQ line that is still up says 2026 on PC, and on the exploration that shows up beside Borg and rivers.

Steam shows a coming-soon date string of 2027 with no demo and no DLC, and on the exploration that shows up beside Skapa without generative AI.

Co-op custom battles in Early Access allow up to four friends and the host leads, and on the exploration that shows up beside Ymir off the live battlefield.

A co-op campaign is described as a full-release ambition rather than the opening build, and on the exploration that shows up beside modders at full release.

Mod tools are expected by the full release with tests possible during Early Access, and on the exploration that shows up beside news you have to fetch.

Borg is the procedural settlement tool the studio named first, and on the exploration that shows up beside hidden land.

Skapa builds prop assemblies and is not generative AI, and on the exploration that shows up beside stale explored ground.

Ymir shapes battlefields during development rather than during play, and on the exploration that shows up beside live line of sight.

Legitimacy runs from minus 100 to 100, and on the exploration that shows up beside the Capitol spelling.

Domain and vassal limits are soft caps whose numbers are not published, and on the exploration that shows up beside no modern capital.

The highest title paints the banners, and on the exploration that shows up beside Borg and rivers.

France prefers the Vanguard with heavy cavalry, and on the exploration that shows up beside Skapa without generative AI.

England prefers bowmen on the flanks, and on the exploration that shows up beside Ymir off the live battlefield.

The Holy Roman Empire prefers dense infantry in the Vanguard and Middle Guard, and on the exploration that shows up beside modders at full release.

The Gamescom 2026 demo showed 500 against 500 and was marked work in progress, and on the exploration that shows up beside news you have to fetch.

The battle ambition of 1,000 against 1,000 is not a commitment, and on the exploration that shows up beside hidden land.

Auto-resolve may be less efficient than commanding the field yourself, and on the exploration that shows up beside stale explored ground.

fog

Unexplored

Areas you have never visited stay hidden.

fog

Explored but outdated

You have been there, but the information may no longer hold.

fog

Current scouting range

Regions inside the party's line of sight. Data is live.

settlement

Village

Named on the dev diary 2 points-of-interest caption alongside town, city, and Capitol.

settlement

Town

Named on the dev diary 2 points-of-interest caption.

settlement

City

Named on the dev diary 2 points-of-interest caption.

settlement

Capitol

Spelled Capitol on the dev diary 2 points-of-interest caption. The same diary says the king had no fixed capital in the modern sense.

tool

Borg

Procedural settlement generator built inside UE5. Places Skapa compositions into Voronoi settlement zones. Still in development, including rivers.

tool

Skapa

Composes varied building and prop assemblies with Unreal Engine procedural content generation. Not generative AI.

tool

Ymir

Modular landscape and biome tool. Battlefields are generated with Ymir during development, not while you play. Planned for modders at 1.0.