Chronicles: Medieval

Chronicles: Medieval

PC Early Access aimed at early 2027.

Published so far

Open the Early Access page

Steam screenshot of troops in Chronicles: Medieval
A Steam screenshot of formed troops sits beside the Early Access line.
Steam screenshot of battle lines

Gameplay Reveal

Steam header art for Chronicles: Medieval

Announcement Trailer

Steam screenshot of an army in the field

Rewriting History

Three Steam films sit on the store page: the gameplay reveal, the announcement trailer, and Rewriting History. Each one plays from the Steam film when you choose it.

Chronicles: Medieval is a pre-release sandbox from Raw Power Games, a Copenhagen studio founded in 2022 that describes a team of more than 100 developers. Steam app 2231020 lists the same studio as developer and publisher, marks the build for Windows, and shows a coming-soon date string of 2027 with no demo and no DLC. The legal line on that store page reads copyright 2026 Raw Power Games ApS, and names Chronicles: Medieval as a trademark of Archon Games ApS.

Dev Diary 4 and the chronicles.net homepage aim the PC Early Access window at early 2027, while the FAQ page on the same site still says Steam Early Access on PC in 2026 and leaves consoles undated.

What is already public

The Raw Power Games game page says PC and console and names PC Early Access 2027, again without a console day. You play inside the world rather than above it: the dynamic sandbox, Tactical Battles, mod support, and co-op are the four pillars the studio keeps repeating. Early Access is planned as a single-player campaign plus custom battles you can share with up to four friends, while a co-op campaign is the ambition for the full release and the host leads the party. Dedicated servers, matchmaking, a server browser, and large player-versus-player battles are not the focus of that plan.

Mod tools are not promised for the first Early Access day; the studio expects them by the full release and may test some of them while Early Access is open, and Borg is the first tool it has named. The Hundred Years War broke out in 1337, but the game begins earlier, so that war may start sooner, later, or not at all, and the studio is explicit that this is not a simulation of that war.

Three cultures have troop trees so far: England with skilled bowmen, France with heavy cavalry that prefers the Vanguard, and the Holy Roman Empire with tough melee infantry packed into the Vanguard and Middle Guard. The armies diary says England, not a separate Britain label. Command slots start small and unlock up to ten, levy units are illustrated at about 50 soldiers early and about 100 later, and the ambition is a thousand men if you can pay and feed them. Recruitment offers reset every in-game week. Lars Mikkelsen portrays Johannes Gutenberg and narrates parts of the journey.

English is the only Steam language marked for full audio; the other fifteen listed languages are interface text. The minimum PC ask is Windows 11, an Intel Core i7-8700 or Ryzen 5 3600, 16 GB of memory, a GTX 1060 6 GB or RX 6600 XT, DirectX 12, and 60 GB of storage. The recommended card is an RTX 4060 8 GB or RX 6700 XT, with an i7-10700 or Ryzen 7 5800X, still on 16 GB and 60 GB. Army Commander is the Early Access focus; other paths can be roleplayed before their progression is built out.

The paragraphs in this section carry the studio lines that do not fit the short opening: pillars, co-op, mods, the three cultures, command scale, narration, audio, and the PC boxes.

Command slots start small and unlock up to ten, and on the front page that shows up beside the wishlist clock.

Levy illustration sizes move from about fifty to about one hundred and then toward a thousand if paid and fed, and on the front page that shows up beside the Windows listing.